Template:Location Page

Synopsis here. State adventurer pass rate statistic here. Remember, go into source edit to copy paste this onto another pages source. View in source mode to see some technicalities of how it is structured to boot, such as the optional gallery element if non-placeholder location art is present! Specifically non-placeholder so that it doesn't mess with search engine image results, as it'll be hard to dethrone them once in place. We want to present the final assets of the game to the world, not the in-progress ones.

Walkthrough: Entrance
State prerequisites to entering (when the BG changes) such as encounters and/or key items here, and then a basic description of the entrance.

Scenes and combat subheaders according to order of earliest possible encounter
This is to minimize spoilers, assist with 100% runs, and keep the flow of information linear. People should be able to scan the Content element and select exactly where they need help without risking reading anything they didn't want to read by manually skimming through.

e.g. Kotone's Room, followed by Kotone's Will Trial
More example text

Encounter: Fight Name (should be the json name or event name within the json. otherwise, pick something suitable.)
Use as many of these as needed, always following the earliest point of possible encounter after the matching Walkthrough section.

Rest Point
If there's a rest point trap, simply label the header as "Rest Point" for spoiler minimization, while still warning those who are using the walkthrough as a step-by-step, as they'll be reading on header ahead of where they actually are anyways, and those looking for help with an area will have the freedom to look at the next section if they so choose.

Boss: Fight Name
Important to distinguish boss encounters from normal encounters.